Last modified: 2022-02-25
Abstract
COVID-19 is a global pandemic which has brought significant disruptions to education. EFL educators ought to be aware of suitable methods during hybrid learning. Digital learning trends that are reshaping EdTech for Gen-Z is gamification. It is the application of game-design elements and game principles in non-game contexts. Thus, this study aims to shed the light of student teachers' perceptions on gamification for boostering motivation in hybrid language classes. To assess the perception, we tracked it of 32 students. Critical aspects highlighted by students in their learning experience were also analysed. Evidences show the usefulness of gamification in improving students’ motivation and, to some extent, in changing their habits.
Affiliation: Universitas Tidar, Magelang, Central Java
Email: laudy787@gmail.com and indriani@untidar.ac.id
Keywords
References
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