Last modified: 2022-12-21
Abstract
This research aimed (1) to reveal the implementation of Gamification Approach for Non-English Department Kinesthetic Students in Online Learning of English Subject, (2) to find out benefits and obstacles of Gamification Approach for Non-English Department Kinesthetic Students in Online Learning of English Subject. This research was mixed-method research. Field notes, questionnaires, and interviews were applied as the research instruments. The participants of the research were 90 non-English department students of a private university in Yogyakarta. The result revealed the positive responses of the students toward the implementation of gamification approach. Students admitted that their participation in English subjects enhanced because they experienced directly using game elements in learning environments. They considered the gamification approach was attractive, challenging, and could be done anywhere. In light of the findings, the gamification approach can be considered as an interesting activity to teach a kinesthetic learner.