Open Conference Systems, Seminar Nasional Sosial dan Humaniora

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IMPLEMENTASI MEDIA PEMBELAJARAN ONLINE BERBASIS GAMES BLOOKET MATERI IPAS UNTUK SISWA KELAS 4 SEKOLAH DASAR
Mey Hawini Anugrahno, Christiyanti Aprinastuti

Last modified: 2023-09-14

Abstract


ABSTRAK

Penelitian ini bertujuan mendeskripsikan  implementasi media pembelajaran online berbasis games Blooket pada materi IPAS kelas IV Sekolah Dasar. Blooket adalah platform yang dapat digunakan dalam pembelajaran seperti mengerjakan kuis  mode bermain  dengan metode game based learning. Pada kurikulum merdeka guru dapat memberikan materi pembelajaran dan metode yang sesuai bagi siswa. Metode penelitian yang digunakan bersifat deskriptif kualitatif. Subjek penelitian adalah 17 siswa kelas IV pada Sekolah Dasar Yogyakarta tahun ajaran 2022/2023. Teknik pengumpulan data yang digunakan observasi, instrumen tes dan dokumentasi. Hasil dari penelitian setelah melaksanakan implementasi media pembelajaran online berbasis Bloket pada materi IPAS kelas IV SD tentang manfaat keberagaman yaitu 1) Implementasi pertama media pembelajaran Blooket mode permainan Fishing Frenzy dengan durasi waktu 15 menit. 2) Implementasi kedua media pembelajaran Blooket mode permainan Crypto Hack dengan durasi waktu 7 menit.

Kata kunci: Blooket, IPAS, Kurikulum Merdeka, metode game based learning

Abstract

This study aims to describe the implementation of online learning media based on Blooket games in class IV Elementary School Science material. Blooket is a platform that can be used in learning such as doing quizzes with play mode using the game-based learning method. In the independent curriculum, teachers can provide learning materials and methods that are appropriate for students. The research method used is descriptive qualitative. The research subjects were 17 fourth-grade students at the Yogyakarta Elementary School for the 2022/2023 academic year. Data collection techniques using observation, test instruments, and documentation. The results of this study after carrying out the implementation of blooket-based online learning media in class IV SD IPAS material about the benefits of diversity are 1) The first implementation of the Blooket learning media game Fishing Frenzy mode with a duration of 15 minutes. 2) The second implementation of the Blooket learning media game mode Crypto Hack with a duration of 7 minutes.

 

Keywords: Blooket, IPAS, Independent Curriculum, game-based learning method