Last modified: 2023-06-25
Abstract
The use of technology in learning is increasingly used as a medium, especially in learning English. This rapid development has also significantly impacted the gamification concept, which has begun to penetrate digitally. Duolingo, the game-based world's wildly popular language-learning app, is one of those impacts. This paper aims to find out the utilization of Duolingo in learning English by college students. The method of this study is qualitative with questionnaire as the instrument to collect the data. The participants are students from several universities who followed the @collegemenfess account on Twitter. Based on the data analysis, this study shows that Duolingo is essential in students’ learning English language skills (reading, writing, listening, speaking).
Keywords: Duolingo, gamification, learning, language