Open Conference Systems, UNDERGRADUATE CONFERENCE 2023

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DESIGNING ADOCARD (ADJECTIVE ORDERING CARD) BOARD GAME FOR TENTH-GRADE SENIOR HIGH SCHOOL STUDENTS
Errathian Sinatrya

Last modified: 2023-06-25

Abstract


Errathian Sinatrya

Sanata Dharma University

errathian23@gmail.com

 

After the pandemic era, many students are struggling in having an appropriate way of learning and losing motivation in learning. The cause comes from the learning loss that emerged during the pandemic era. This innovative project in the form of board game was created based on Gamification theory. Furthermore, the term of gamification has several elements that is used for creating an interactive activity which are game-based, game mechanics, user, user interface, and attractive. From those elements, the board game will be developed.

In this project, the writer aimed to develop a gamified design in the form of board game containing English adjective lesson which are guided by two research questions; 1) How is ADOCARD “Adjective Ordering Card” designed and developed? 2) What does ADOCARD “Adjective Ordering Card” look like?

ADDIE model (Analyze, Design, Develop, Implement, and Evaluate) was chosen for this project. This model is chosen because it gave a guidance to this project to generate a board game which contains an interactive adjective lesson. The result of this project was ADOCARD (Adjective Ordering Card) which can be useful for teacher to enhance students’ motivation.

 

Keywords: ADDIE model, board game, gamification