Last modified: 2025-06-11
Abstract
Speaking is a productive language skill involving interaction and meaning-making. Board games, as a form of game-based learning, encourage collaboration and spontaneous communication, which are at the heart of language learning. Related to speaking skills, students in SMKN 3 Kasihan faced problems with engagement and confidence.
The research investigates the implementation and effectiveness of the "SpeaKING" board game in enhancing the English speaking skills of 34 tenth-grade X Animasi class students at SMKN 3 Kasihan.
This study employs the Classroom Action Research (CAR) method. The study involved two cycles, with pre-tests and post-tests. The first cycle introduced a physical version of the board game, while the second introduced a digital version for greater accessibility. Post-survey results were collected after implementation.
Results showed a significant improvement in students’ confidence, vocabulary, grammar, pronunciation, and fluency, which are components of speaking skills. The students' average scores in Cycle 1 increased from 61.52 in the pretest to 72.94 in the post-test, while in Cycle 2, they saw a significant increase from 68.00 to 79.41, indicating the board game's effectiveness. These results support the conclusion that the “SpeaKING” board game is an effective and enjoyable tool for enhancing speaking skills.